Research Projects

We engage in multidisciplinary, iterative, and evidence-based research and development with diverse stakeholders to create new technologies, activities, practices and programs for real-world impact in homes, schools, afterschool programs and online communities. A list of publications for these projects can be found here.

Inclusive AI Literacy & Learning

Inclusive AI Literacy & Learning is a curriculum project that seeks to teach AI literacy while emphasizing accessibility, equity and adaptability for all.

DAILy Curriculum for Middle School

DAILy is a middle school AI curriculum focusing on on AI concepts, ethical issues in AI, creative expression using AI, and how AI relates to your future.

AI & Ethics for Middle School

The AI & Ethics Project seeks to develop an open source curriculum for middle school students on the topic of artificial intelligence and its ethical implications.

Personal Image Classifier: PICaboo

Students can create and train image classification models in App Inventor.

How to Train Your Robot

Bringing AI to middle school during Massachusetts STEM Week with i2 Learning.

Doodlebot: Expressive AI

A robot kit for high school students to learn about generative AI by teaching a robot to draw.

Embeducation: Word Embeddings for Kids

Embeducation is a web app for middle schoolers that generates word embeddings and plots these in three-dimensional space to show words can be represented by features.

Supervised Polygons: AI and Fairness

Supervised Polygons helps 6-8 grade students think critically about fairness in AI models by identifying ways that bias can manifest in algorithm-based decisions and exploring user impact.

Conversational AI Tools

MIT App Inventor uses block-based coding tools to simplify mobile app development. New blocks simplify Alexa’s Skill development and neural network implementation.

Learning Literacy with Social Robots

This project, supported by a National Science Foundation (NSF) grant, is designed to develop new learning games focused on improving children’s vocabulary and early literacy skills.

Selected Publications

AI Education Peer-reviewed Research Articles and Preprints

MIT App Inventor – 2021

Development of an Instructional Tool for Young Children to Learn AI

Ting-Chia Hsu, Hal Abelson, Natalie Lao, Yu-Han Tseng. (2021). Behavioral-Pattern Exploration and Development of An Instructional Tool for Young Children to Learn AI. Computers and Education: Artificial Intelligence, 100012..

DAIly Team – 2021

Developing Middle School Students’ AI Literacy

Lee, I., Ali, S., Zhang, H., DiPaola, D., & Breazeal, C. (2021). Developing Middle School Students’ AI Literacy. Proceedings of the 52nd ACM Technical Symposium on Computer Science Education (SIGCSE’21)

Personal Robots Group – 2021

How to Train Your Robot: Project-Based AI Education for Middle School Classrooms

Williams, R. (2021). How to Train Your Robot: Project-Based AI Education for Middle School Classrooms. Proceedings of the 52nd ACM Technical Symposium on Computer Science Education (SIGCSE’21).

Personal Robots Group – 2021

Text Classification for AI Education

Reddy, T., Williams, R., & Breazeal, C. (2021). Text Classification for AI Education. Proceedings of the 52nd ACM Technical Symposium on Computer Science Education (SIGCSE’21).

STEP Lab, Personal Robots Group – 2021

The Contour to Classification game

Lee, I., & Ali, S. (2021). The Contour to Classification game. Proceedings of the 10th Symposium on Education Advances in Artificial Intelligence (EAAI ’21).

Personal Robots Group – 2021

What are GANs?: Introducing Generative Adversarial Networks to Middle School Students

Ali, S., DiPaola, D., & Breazeal, C (2021). What are GANs?: Introducing Generative Adversarial Networks to Middle School Students. Proceedings of the 10th Symposium on Education Advances in Artificial Intelligence (EAAI ’21).

PoseBlocks: A Toolkit for Creating (and Dancing) with AI

PoseBlocks: A Toolkit for Creating (and Dancing) with AI

Jordan, B., Devasia, N., Hong, J., Williams, R., & Breazeal, C (2021). PoseBlocks: A Toolkit for Creating (and Dancing) with AI. Proceedings of the 10th Symposium on Education Advances in Artificial Intelligence (EAAI ’21).

Personal Robots Group – 2021

Teacher Perspectives on How to Train Your Robot, A Middle School AI and Ethics Curriculum

Williams, R., Kaputsos, S., & Breazeal, C (2021). Teacher Perspectives on How to Train Your Robot, A Middle School AI and Ethics Curriculum. Proceedings of the 10th Symposium on Education Advances in Artificial Intelligence (EAAI ’21).

MIT App Inventor – 2021

K-12 Conversational Artificial Intelligence Literacy Curriculum and Development Tools

Jessica Van Brummelen, Tommy Heng, Viktoriya Tabunshchyk, (to appear 2021). Teaching Tech to Talk: K-12 Conversational Artificial Intelligence Literacy Curriculum and Development Tools. AAAI Symposium on Educational Advances in Artificial Intelligence (EAAI-21).

MIT App Inventor – 2020

An Exploration of Machine Learning Interface Design

Jessica Van Brummelen, Kevin Weng, Phoebe Lin, Catherine Yeo, (2020). CONVO: What does conversational programming need? An exploration of machine learning interface design. IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC).

Personal Robots Group – 2020

Decoding Design Agendas: an Ethical Design Activity for Middle School Students

DiPaola, D., Payne, B.H., & Breazeal, C. (2020). Decoding Design Agendas: an Ethical Design Activity for Middle School Students. Proceedings of the Interaction Design and Children Conference (IDC 2020), 1—10.

Personal Robots Group – 2019

Constructionism, Ethics, and Creativity: Developing Primary and Middle School Artificial Intelligence Education

Ali, S., Payne, B.H., Williams, R., Park, HW., & Breazeal, C. (2019). Constructionism, Ethics, and Creativity: Developing Primary and Middle School Artificial Intelligence Education. International Workshop on Education in Artificial Intelligence K-12 (EDUAI’19), 13381—13388.

Personal Robots Group – 2020

Can Children Emulate a Robotic Non-Player Character’s Figural Creativity?

Ali, S., Park, HW., & Breazeal, C. (2020). Can Children Emulate a Robotic Non-Player Character’s Figural Creativity?. Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’20).

MIT App Inventor – 2020

Using Transfer Learning, Spectrogram Audio Classification, and MIT App Inventor to Facilitate Machine Learning Understanding

Bhatia, N. & Lao, N. (2020). Using Transfer Learning, Spectrogram Audio Classification, and MIT App Inventor to Facilitate Machine Learning Understanding. International Conference on Computational Thinking Education 2020 (CTE2020).

MIT App Inventor – 2020

Experiences from Teaching Actionable Machine Learning at the University Level through a Small Practicum Approach

Lao, N., Lee, I., & Abelson, H. (2020). Experiences from Teaching Actionable Machine Learning at the University Level through a Small Practicum Approach. International Conference on Computational Thinking Education 2020 (CTE2020).

Personal Robots Group – 2020

Escape!Bot: Child-Robot Interaction to Promote Creative Expression During Gameplay

Devasia, N., Ali, S., & Breazeal, C. (2020). Escape!Bot: Child-Robot Interaction to Promote Creative Expression During Gameplay. Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’20 EA).

MIT App Inventor – 2020

Engaging Teachers to Co-Design Integrated AI Curriculum for K-12 Classrooms

Jessica Van Brummelen, Phoebe Lin, (2020 in submission). Engaging Teachers to Co-Design Integrated AI Curriculum for K-12 Classrooms..

MIT App Inventor – 2020

Designing AI Learning Experiences for K-12

Xiaofei Zhou, Jessica Van Brummelen, Phoebe Lin (2020 in submission). Designing AI Learning Experiences for K-12: Emerging Works, Future Opportunities and a Design Framework..

MIT App Inventor – 2019

CONVO: What does conversational programming need?

Van Brummelen, J., Weng, K., Lin, P., & Yeo, C. (2020). CONVO: What does conversational programming need?. 2020 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), 1-5.

MIT App Inventor & Personal Robots Group – 2019

Zhorai: Designing a Conversational Agent for Children to Explore Machine Learning Concepts

Lin, P., Van Brummelen, J., Lukin, G., Williams, R. & Breazeal, C. (2020). Zhorai: Designing a Conversational Agent for Children to Explore Machine Learning Concepts. Proceedings of the AAAI Conference on Artificial Intelligence 34, 13381—13388.

Personal Robots Group – 2020

Teaching and learning with children: Impact of reciprocal peer learning with a social robot on children’s learning and emotive engagement

Chen, H., Park, HW., & Breazeal, C. (2020). Teaching and Learning with Children: Impact of Reciprocal Peer Learning with a Social Robot on Children’s Learning and Emotive Engagement. Computers & Education, 150(8).

Personal Robots Group – 2020

Impact of Interaction Context on the Student Affect-Learning Relationship in Child-Robot Interaction

Chen, H., Park, HW., Zhang, X., & Breazeal, C. (2020). Impact of Interaction Context on the Student Affect-Learning Relationship in Child-Robot Interaction. Proceedings of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 389–397.

MIT App Inventor – 2019

PIC: A Personal Image Classification Webtool for High School Students

Tang, D., Utsumi, Y., & Lao, N. (2019). PIC: A Personal Image Classification Webtool for High School Students. Proceedings of the 2019 IJCAI EduAI Workshop.

MIT App Inventor – 2019

A Deep Learning Practicum: Concepts and Practices for Teaching Actionable Machine Learning at the Tertiary Education Level

Lao, N., Lee, I., & Abelson, H. (2019). A Deep Learning Practicum: Concepts and Practices for Teaching Actionable Machine Learning at the Tertiary Education Level. IATED2019 Proceedings (12th International Conference of Education, Research and Innovation).

MIT App Inventor – 2019

Design of a Virtual Tool for Estimating Vocabulary Acquisition through Reading

Ovienmhada, U., Lao, N., & Van Brummelen, J. (2019). Design of a Virtual Tool for Estimating Vocabulary Acquisition through Reading. 2019 International Conference of Education, Research and Innovation (ICERI), 7724-7732.